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See:
Description
| Interface Summary | |
|---|---|
| EsObjectRO | EsObjectRO is a read-only copy of an EsObject. |
| ReadOnlyRoomVariable | Room Variables are name/value pairs stored on the server and scoped to a room. |
| ReadOnlyUserVariable | A User Variable is a name/value pair stored on the server and scoped to a user. |
| Class Summary | |
|---|---|
| EsObject | EsObject facilitates the exchange of data between all layers of a multiplayer application. |
| EsObjectEntry | Object class that holds a single entry for an EsObject. |
| ExtensionComponentConfiguration | Object class that holds the configuration of a single
Plugin. |
| GameConfiguration | Object class that holds the configuration of a single game. |
| HttpResults | Contains the result of a call to a url, and a variety of methods to interact with the data directly as bytes, convert it to a string, or to even parse the results into a name/value pair map (like LoadVars in Flash). |
| Number | Number data type, for consistency in passing Number values to and from ActionScript. |
| RoomConfiguration | Object class that holds the configuration of a single room. |
| RoomValue | Object to store information about a particular room. |
| UserConfig | This class defines the configuration of a given user and its relationship with a specific room/zone. |
| UserEnterContext | Contains the context for a userEnter event. |
| UserPublicMessageContext | Contains the context for a userPublicMessage event. |
| UserValue | Contains the name of a user who is in a room. |
| ZoneConfiguration | Object class that holds the configuration of a single zone. |
| ZoneValue | Object to store information about a particular zone. |
Provides class for object variables, such as EsObject and GameConfiguration.
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