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ElectroServer 4 - Take Multiplayer Game Development to the Next Level |
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ElectroServer 4 is a powerful socket-server that facilitates multiplayer game development. Leveraging the latest in high-quality open source frameworks, ES4 achieves unprecedented performance and scalability. With the most robust feature set, ElectroServer 4 Pro gives developers a nearly turnkey solution to create highly functional, multiplayer games. ES4 has been load-tested to accommodate 200,000 concurrent players without any degradation in performance or user experience. Other ES4 benefits include flexibility, extensibility, operation in standalone or distributed modes for dynamic expansion across a range of machines, ease-of-use, and cost effectiveness.
Unlike any other socket-server platform, ES4 moves beyond simple multiplayer game development, combining the support of streaming Audio/Video to enable A/V conferencing, recording, and streaming live events to thousands of users.
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Unprecedented Scalability |
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ElectroServer 4 has the ability to support hundreds of thousands of gamers - load testing has proven that the system can reliably manage 200,000 concurrent players. This level of scalability is achieved by distributing the load across multiple machines, allowing players to connect to one of many gateway servers.
ES4 intelligently shuffles users between gateways to minimize the message traffic. Each player can see and interact with other players connected to any gateway!
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Extensions Give Developers More Control |
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Using multiple hooks - Extensions - ElectroServer 4 lets game developers extend a server's functionality. Comprised of a collection of Java or ActionScript files, these server extensions put control in the hands of the developer. Three types of server extensions are available to increase server capabilities with Java or server-side ActionScript: plugins, managed object factories, and event handlers. |
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Dual Server Modes Suit Future Growth |
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ElectroServer 4 operates in either standalone or distributed mode. ElectroServer 4 Professional runs in standalone mode only, which can be employed for one installation and one start-up process to ensure blazing fast throughput.
ElectroServer 4 Enterprise supports distributed mode, which allows for installation across many machines. Through multiple gateway server installations, ES4 manages player connections seamlessly. This version also supports standalone mode option for maximum application flexibility.
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Streaming Audio & Video |
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ElectroServer 4 is a premier Flash Media Server alternative that gives developers the tools to build and execute scalable, massive multiplayer online games, communities, and social networking sites. ES4 helps developers progress from hosting traditional streaming live-events hosting to efficiently incorporating the use of Webcams and microphones into the application. Leveraging the streaming A/V tool set, developers can transform live-event streaming such as TV shows or concerts to a real-time online experience for thousands of players. ES4's A/V recording capabilities can also capture an event in real-time and store it for future playback.
Using a flexible, scaffolding approach, ElectroServer 4 streamlines the entire multiplayer game development process. ES4 can power and maintain feature-rich, high-performance multiplayer games to give developers the ultimate competitive edge.
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A Cost-effective Solution for all Development Levels |
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ElectroServer 4 helps game developers avoid common roadblocks found when creating games on other servers. This accelerates development time and minimizes man hours - giving companies true ROI. ElectroServer's flexible tiered licensing adapts an anticipated number of concurrent users on one or multiple machines, making it a great value proposition for applications on all scales and development levels. For more information on the ES4 licensing architecture, click here. |
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